Sunday, 28 June 2009
Day 1, new game in development.
Work has started on an ambitious project that will be a mix between Mario 64 and Monkey Ball all rolled into one (no joke intended)
I have started to make some basic 3d models and textures in 3ds Max.
Every area/level will have a secret or not so secret area to find.
Differnt characters with special abilities like "stick" so you can go almost anywhere, upside down and round a corkscrew for example have been planned.